![]() Red icon: Forceful Ancient Energy (+20% damage dealt).Green icon: Mighty Ancient Energy (-15% damage received).Purple icon: Potent Ancient Energy (+10% energy/force regen).The circles spawn in the same location every time so you can prepare and have the same players stand near by the spawn of each colored circle. You only have 25s to pick it up before the circle disappears and each player can only pick up one circle. Around every 70s you will see a red text on screen “ The Monolith has exposed ancient energies of Ziost”, In random locations around the room four different kinds of circles will spawn, each with a different color.Įach colored circle will give the player a debuff that lasts for 1 minute in storymode. This is a major mechanic with a raid warning on screen. Ideally tanks should call out that player’s name from target of target so they don’t move while everyone else is trying to get away. The targeted player and anyone else caught in the cleave will receive a DoT afterwards for 10s. Everyone else have 3s to move away from this player to avoid the damage from the cleave. A random player will be targeted by the boss and receive this cleave. Terrible Shout is a massive telegraphed cleave with a 3s cast time and 20s cooldown. When this player receives the Lingering Destruction debuff icon, they should move away from the raid. This circle will last for 30s and deal damage to anyone standing in it. This player will drop an orange circle undernearth them every 2s for 20s (10 circles in total). In addition to the white circle that all raid members receive, a random raid member will also be targeted every 30s. Players who do not move out of it in time will be stunned for 3 seconds and receive damage after the stun. All raid members will receive a white circle under their feet and they have 4s to move out of it. Siphon Energy is casted on a 15s cooldown. The boss can become taunt immune from time to time so tank swap ASAP. Tanks will need to coordinate between themselves to tank swap at 1-3 stacks to allow the Bite Wounds debuff to fall off. On HM: -90% damage dealt, -70% movement speed.On SM: -75% damage dealt, -25% movement speed.While this doesn’t sound too terrible, at four stacks of Bite Wounds debuff you will receive another debuff called Ouch which reduces your damage dealt and movement speed for 40s. ![]() Each stack reduces your armor by 10% and deals bleeding damage every 2s. At end of this cast the main tank will be knocked back and receive a stack of the Bite Wounds debuff that lasts for 30s. Around every 18s the boss will cast Bite Wounds, a 1.5s cast. This will make any attempts at stealth rez difficult. Great Slam is a raid wide AoE attack on a 20s timer that cannot be avoided. Swipe is boss’s single target auto attack that is used as a gap filler when his other skills are on cooldown. Tanks will need to also ensure that they do not place the boss on top of a rift as well as the boss gains increased damage output and reduced damage intake if he is on top of a rift. You will need to avoid the purple rifts on the ground as standing inside them will give you a debuff called Rift Touched that reduces your healing received by 50% and your movement speed by 90%. Failure to stop the channel will cause the boss to release his ultimate power and deal massive damage. The players (two on storymode) with colored debuffs will need to run into that rift to break the boss’s channel. After a short interval, the boss will walk towards to a rift on the ground and change its color with another raid warning. Raid members will need to walk into these circles to receive a debuff. Every 70s seconds, a raid warning will appear on screen and four differently colored circles will spawn.
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