It’s a stock standard fantasy yarn with playable characters, even pre-made, that have zero personality and feel more like chess pieces clearing out a board of enemies. Yet there’s nothing truly special about the story. There are some interesting ideas at play here: The structure of the party functioning as “Deputies of the Council” and heading out to investigate dark magic incidents is a great set up for a range of potential hijinks and I think that’s what the developers intended considering the empty spaces left for future campaigns (I’m speculating here but that’s what all that empty menu space seemed to indicate). Characters talk at one another instead of with one another and the range of voices is so minute that if I’d closed my eyes and listened to the game I would have no idea who was chatting. The writing and character work feels very much like a Dungeon Master running their first campaign so everything is quite stilted and jarring. It’s still difficult to really feel that personal connection with a character when they can be one of four faces and hairstyles with not much else. One has to remember that this a game in early access so I’m doing my best to not criticise it too heavily for aspects that can be improved on in time. Heck, even randomising names often threw out the exact same options multiple times. ![]() I actually ended up going with the pre-made characters because sitting down to create my own characters was incredibly disappointing due to a painfully small range of options to choose from. ![]() Sure they’re voiced poorly but with a development team this small, one has to hope that some kind of vocal overhaul can be expected in the future. You can create your own party of paladins, rogues, wizards, whatever takes your fancy, and to the game’s credit, all your party members have full voice-acting. Solasta: Crown of the Magistar’s story starts the way all good DnD games begin: In a tavern with everyone talking about how they ended up getting there but no one actually talks about who they are. Having said that, what Solasta lacks in budget and presentation it makes up for with heart and mechanical accuracy to the source material, bar one or two significant changes, which I think delivered a far more authentic DnD experience. ![]() It’s rare that one has to review two games attempting to do nearly the exact same thing in such quick succession and while this review isn’t a direct comparison, it’s certainly interesting to see the two different approaches to adapting a beloved tabletop game pan out. I know it’s not exactly fair to either game but it’s impossible to not draw direct comparisons between the them.īoth are top-down RPGs, are heavily based on Wizards of the Coast’s highly successful Dungeons and Dragons tabletop game, and are currently in early access. It almost seems unfair to talk about Solasta: Crown of the Magister a mere two weeks after reviewing Baldur’s Gate 3.
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